0x0043D695
| 110 | |
| 111 | // 0x0043D695 |
| 112 | static void loadsaveMenuDropdown([[maybe_unused]] Window* window, [[maybe_unused]] WidgetIndex_t widgetIndex, int16_t itemIndex) |
| 113 | { |
| 114 | if (itemIndex == -1) |
| 115 | { |
| 116 | itemIndex = Dropdown::getHighlightedItem(); |
| 117 | } |
| 118 | |
| 119 | switch (itemIndex) |
| 120 | { |
| 121 | case 0: |
| 122 | // Load Landscape |
| 123 | { |
| 124 | GameCommands::LoadSaveQuitGameArgs args{}; |
| 125 | args.loadQuitMode = LoadOrQuitMode::loadGamePrompt; |
| 126 | args.saveMode = GameCommands::LoadSaveQuitGameArgs::SaveMode::promptSave; |
| 127 | GameCommands::doCommand(args, GameCommands::Flags::apply); |
| 128 | } |
| 129 | break; |
| 130 | |
| 131 | case 1: |
| 132 | { |
| 133 | if (Scenario::getOptions().editorStep == EditorController::Step::objectSelection) |
| 134 | { |
| 135 | if (!ObjectSelectionWindow::tryCloseWindow()) |
| 136 | { |
| 137 | // Try close has failed so do not open save window! |
| 138 | return; |
| 139 | } |
| 140 | } |
| 141 | WindowManager::closeAllFloatingWindows(); |
| 142 | ToolManager::toolCancel(); |
| 143 | |
| 144 | // Save Landscape |
| 145 | if (auto res = OpenLoco::Game::saveLandscapeOpen()) |
| 146 | { |
| 147 | OpenLoco::Game::saveLandscape(*res); |
| 148 | Gfx::invalidateScreen(); |
| 149 | } |
| 150 | break; |
| 151 | } |
| 152 | |
| 153 | case 3: |
| 154 | About::open(); |
| 155 | break; |
| 156 | |
| 157 | case 4: |
| 158 | Options::open(); |
| 159 | break; |
| 160 | |
| 161 | case 5: |
| 162 | triggerScreenshotCountdown(10, ScreenshotType::regular); |
| 163 | break; |
| 164 | |
| 165 | case 6: |
| 166 | triggerScreenshotCountdown(10, ScreenshotType::giant); |
| 167 | break; |
| 168 | |
| 169 | case 8: |
no test coverage detected