0x0046B806
| 2155 | |
| 2156 | // 0x0046B806 |
| 2157 | static void drawScroll(Window& self, Gfx::DrawingContext& drawingCtx, [[maybe_unused]] const uint32_t scrollIndex) |
| 2158 | { |
| 2159 | if (!Game::hasFlags(GameStateFlags::tileManagerLoaded)) |
| 2160 | { |
| 2161 | return; |
| 2162 | } |
| 2163 | |
| 2164 | drawingCtx.clearSingle(PaletteIndex::black0); |
| 2165 | |
| 2166 | auto* element = Gfx::getG1Element(0); |
| 2167 | auto backupElement = *element; |
| 2168 | |
| 2169 | auto* offset = _mapPixels; |
| 2170 | if (mapFrameNumber & (1 << 2)) |
| 2171 | { |
| 2172 | offset = _mapAltPixels; |
| 2173 | } |
| 2174 | |
| 2175 | Gfx::getG1Element(0)->offset = offset; |
| 2176 | Gfx::getG1Element(0)->width = kMapColumns * 2; |
| 2177 | Gfx::getG1Element(0)->height = kMapRows * 2; |
| 2178 | Gfx::getG1Element(0)->xOffset = 0; |
| 2179 | Gfx::getG1Element(0)->yOffset = 0; |
| 2180 | Gfx::getG1Element(0)->flags = Gfx::G1ElementFlags::none; |
| 2181 | |
| 2182 | drawingCtx.drawImage(0, 0, 0); |
| 2183 | |
| 2184 | *element = backupElement; |
| 2185 | |
| 2186 | if (self.currentTab + widx::tabOverall == widx::tabVehicles) |
| 2187 | { |
| 2188 | countVehiclesOnMap(); |
| 2189 | } |
| 2190 | |
| 2191 | drawVehiclesOnMap(drawingCtx, self.currentTab + widx::tabOverall); |
| 2192 | |
| 2193 | drawViewportPosition(drawingCtx); |
| 2194 | |
| 2195 | if (self.showTownNames) |
| 2196 | { |
| 2197 | drawTownNames(drawingCtx); |
| 2198 | } |
| 2199 | } |
| 2200 | |
| 2201 | static constexpr WindowEventList kEvents = { |
| 2202 | .onClose = onClose, |
nothing calls this directly
no test coverage detected