| 345 | } |
| 346 | |
| 347 | static void checkAndSetNearestVehicle(uint32_t& nearestDistance, Vehicles::VehicleBase*& nearestVehicle, Vehicles::VehicleBase& checkVehicle, const viewport_pos& targetPosition) |
| 348 | { |
| 349 | if (checkVehicle.spriteLeft != Location::null) |
| 350 | { |
| 351 | auto distanceRes = vehicleDistanceFromLocation(checkVehicle, targetPosition); |
| 352 | if (distanceRes) |
| 353 | { |
| 354 | if (*distanceRes < nearestDistance) |
| 355 | { |
| 356 | nearestDistance = *distanceRes; |
| 357 | nearestVehicle = &checkVehicle; |
| 358 | } |
| 359 | } |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | // 0x004CD658 |
| 364 | InteractionArg getItemLeft(int16_t tempX, int16_t tempY) |
no test coverage detected