0x0046AD7D
| 124 | |
| 125 | // 0x0046AD7D |
| 126 | void start() |
| 127 | { |
| 128 | GameCommands::setUpdatingCompanyId(CompanyManager::getControllingId()); |
| 129 | if (SceneManager::isPaused()) |
| 130 | { |
| 131 | GameCommands::registers regs; |
| 132 | regs.bl = GameCommands::Flags::apply; |
| 133 | GameCommands::togglePause(regs); |
| 134 | } |
| 135 | |
| 136 | auto currentScreenFlags = SceneManager::getSceneFlags(); |
| 137 | SceneManager::removeSceneFlags(SceneManager::Flags::networked); |
| 138 | Ui::WindowManager::closeAllFloatingWindows(); |
| 139 | setSceneFlags(currentScreenFlags); |
| 140 | SceneManager::addSceneFlags(SceneManager::Flags::title); |
| 141 | SceneManager::setGameSpeed(GameSpeed::Normal); |
| 142 | ObjectManager::unloadAll(); |
| 143 | auto& selection = ObjectManager::prepareSelectionList(false); |
| 144 | ObjectManager::loadSelectionListObjects(selection.objectFlags); |
| 145 | ObjectManager::freeSelectionList(); |
| 146 | ObjectManager::reloadAll(); |
| 147 | Scenario::sub_4748D4(); |
| 148 | Scenario::reset(); |
| 149 | resetSubsystems(); |
| 150 | MessageManager::reset(); |
| 151 | Gui::init(); |
| 152 | reset(); |
| 153 | Gfx::invalidateScreen(); |
| 154 | SceneManager::resetSceneAge(); |
| 155 | |
| 156 | if (Config::get().audio.playTitleMusic) |
| 157 | { |
| 158 | Audio::playMusic(Environment::PathId::css5, Config::get().audio.mainVolume, true); |
| 159 | } |
| 160 | |
| 161 | SceneManager::addSceneFlags(SceneManager::Flags::initialised); |
| 162 | } |
| 163 | |
| 164 | void stop() |
| 165 | { |
no test coverage detected