| 212 | } |
| 213 | |
| 214 | static constexpr World::Pos3 rotateBoundBoxSize(const World::Pos3& bbSize, const uint8_t rotation) |
| 215 | { |
| 216 | auto output = bbSize; |
| 217 | // This probably rotates the variables so they're relative to rotation 0. |
| 218 | // Uses same rotations as directionFlipXAxis |
| 219 | switch (rotation) |
| 220 | { |
| 221 | case 0: |
| 222 | output.x--; |
| 223 | output.y--; |
| 224 | output = World::Pos3{ Math::Vector::rotate(output, 0), output.z }; |
| 225 | break; |
| 226 | case 1: |
| 227 | output.x--; |
| 228 | output = World::Pos3{ Math::Vector::rotate(output, 3), output.z }; |
| 229 | break; |
| 230 | case 2: |
| 231 | output = World::Pos3{ Math::Vector::rotate(output, 2), output.z }; |
| 232 | break; |
| 233 | case 3: |
| 234 | output.y--; |
| 235 | output = World::Pos3{ Math::Vector::rotate(output, 1), output.z }; |
| 236 | break; |
| 237 | } |
| 238 | return output; |
| 239 | } |
| 240 | |
| 241 | // 0x004FD140 |
| 242 | PaintStruct* PaintSession::addToPlotListAsParent(ImageId imageId, const World::Pos3& offset, const World::Pos3& boundBoxOffset, const World::Pos3& boundBoxSize) |
no test coverage detected