0x00441400
| 141 | |
| 142 | // 0x00441400 |
| 143 | static void startupChecks() |
| 144 | { |
| 145 | const auto& config = Config::get(); |
| 146 | if (!config.allowMultipleInstances && !Platform::lockSingleInstance()) |
| 147 | { |
| 148 | exitWithError(StringIds::game_init_failure, StringIds::loco_already_running); |
| 149 | } |
| 150 | |
| 151 | // Originally the game would check that all the game |
| 152 | // files exist are some have the correct checksum. We |
| 153 | // do not need to do this anymore, the game should work |
| 154 | // with g1 alone and some objects? |
| 155 | } |
| 156 | |
| 157 | // 0x004C57C0 |
| 158 | void resetSubsystems() |
no test coverage detected