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hub / github.com/OpenLoco/OpenLoco / processGameCommands

Function processGameCommands

src/OpenLoco/src/Network/Network.cpp:155–168  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

153 }
154
155 void processGameCommands(uint32_t tick)
156 {
157 switch (_mode)
158 {
159 case NetworkMode::none:
160 break;
161 case NetworkMode::server:
162 _server->runGameCommands();
163 break;
164 case NetworkMode::client:
165 _client->runGameCommandsForTick(tick);
166 break;
167 }
168 }
169
170 bool isConnected()
171 {

Callers 1

tickLogicFunction · 0.85

Calls 2

runGameCommandsMethod · 0.80

Tested by

no test coverage detected