| 153 | } |
| 154 | |
| 155 | void processGameCommands(uint32_t tick) |
| 156 | { |
| 157 | switch (_mode) |
| 158 | { |
| 159 | case NetworkMode::none: |
| 160 | break; |
| 161 | case NetworkMode::server: |
| 162 | _server->runGameCommands(); |
| 163 | break; |
| 164 | case NetworkMode::client: |
| 165 | _client->runGameCommandsForTick(tick); |
| 166 | break; |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | bool isConnected() |
| 171 | { |
no test coverage detected