| 27 | |
| 28 | template<typename TFunction> |
| 29 | static void applyToMultiTile(BuildingElement& el0, const World::Pos2& loc, bool isMultiTile, TFunction&& func) |
| 30 | { |
| 31 | for (auto& offset : getBuildingTileOffsets(isMultiTile)) |
| 32 | { |
| 33 | auto* elBuilding = &el0; |
| 34 | const auto pos = loc + offset.pos; |
| 35 | if (offset.index != 0) |
| 36 | { |
| 37 | auto tile = World::TileManager::get(pos); |
| 38 | for (auto& el : tile) |
| 39 | { |
| 40 | elBuilding = el.as<BuildingElement>(); |
| 41 | if (elBuilding == nullptr) |
| 42 | { |
| 43 | continue; |
| 44 | } |
| 45 | if (elBuilding->baseZ() != el0.baseZ()) |
| 46 | { |
| 47 | elBuilding = nullptr; |
| 48 | continue; |
| 49 | } |
| 50 | break; |
| 51 | } |
| 52 | } |
| 53 | if (elBuilding != nullptr) |
| 54 | { |
| 55 | func(*elBuilding, pos); |
| 56 | } |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | // 0x0042DF8B |
| 61 | bool BuildingElement::update(const World::Pos2& loc) |
no test coverage detected