| 778 | } |
| 779 | |
| 780 | static void drawStringYOffsets( |
| 781 | TextDrawingState& drawState, |
| 782 | DrawingContext& ctx, |
| 783 | const RenderTarget& rt, |
| 784 | const Ui::Point& loc, |
| 785 | AdvancedColour colour, |
| 786 | const char* str, |
| 787 | const int8_t* yOffsets) |
| 788 | { |
| 789 | // This function has been somewhat simplified removing unreachable parts |
| 790 | if (colour.isFE()) |
| 791 | { |
| 792 | assert(false); |
| 793 | return; |
| 794 | } |
| 795 | if (loc.x >= rt.x + rt.width) |
| 796 | { |
| 797 | return; |
| 798 | } |
| 799 | |
| 800 | if (loc.x < rt.x - 1280) |
| 801 | { |
| 802 | return; |
| 803 | } |
| 804 | |
| 805 | if (loc.y >= rt.y + rt.height) |
| 806 | { |
| 807 | return; |
| 808 | } |
| 809 | |
| 810 | // Note: 60 not 90 like drawString |
| 811 | if (loc.y < rt.y - 60) |
| 812 | { |
| 813 | return; |
| 814 | } |
| 815 | |
| 816 | drawState.fontFlags = TextDrawFlags::none; |
| 817 | |
| 818 | setTextColours(drawState, Colours::getShade(colour.c(), 9), PaletteIndex::black0, PaletteIndex::black0); |
| 819 | |
| 820 | Ui::Point pos = loc; |
| 821 | while (true) |
| 822 | { |
| 823 | // When off-screen in y dimension don't draw text |
| 824 | // In original this check only performed if pos.y updated instead of every loop |
| 825 | bool offscreen = true; |
| 826 | // Note: 39 unlike drawString |
| 827 | if (pos.y + 39 > rt.y) |
| 828 | { |
| 829 | if (rt.y + rt.height > pos.y - 20) |
| 830 | { |
| 831 | offscreen = false; |
| 832 | } |
| 833 | } |
| 834 | |
| 835 | const auto chr = static_cast<uint8_t>(*str); |
| 836 | str++; |
| 837 |
no test coverage detected