| 437 | } |
| 438 | |
| 439 | bool shouldSoundLoop(SoundId id) |
| 440 | { |
| 441 | if (!isObjectSoundId(id)) |
| 442 | { |
| 443 | return false; |
| 444 | } |
| 445 | |
| 446 | auto obj = getSoundObject(id); |
| 447 | return obj->shouldLoop != 0; |
| 448 | } |
| 449 | |
| 450 | void playSound(SoundId id, ChannelId channel, const World::Pos3& loc, int32_t volume, int32_t frequency) |
| 451 | { |
no test coverage detected