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/
github.com/OpenKinect/libfreenect2
/ bindToUnit
Method
bindToUnit
src/opengl_depth_packet_processor.cpp:308–313 ·
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Source
from the content-addressed store, hash-verified
306
}
307
308
void bindToUnit(GLenum unit)
309
{
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gl()->glActiveTexture(unit);
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glBindTexture(GL_TEXTURE_RECTANGLE, texture);
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CHECKGL();
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}
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void allocate(size_t new_width, size_t new_height)
316
{
Callers
1
run
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected