| 72 | } |
| 73 | |
| 74 | void bindToUnit(GLenum unit) |
| 75 | { |
| 76 | gl()->glActiveTexture(unit); |
| 77 | glBindTexture(GL_TEXTURE_RECTANGLE, texture); |
| 78 | } |
| 79 | |
| 80 | void allocate(size_t new_width, size_t new_height) |
| 81 | { |
nothing calls this directly
no outgoing calls
no test coverage detected