| 185 | } |
| 186 | |
| 187 | void Stage::update() const { |
| 188 | for (const auto& game_obj : all_game_objects | std::views::values) { |
| 189 | game_obj->update(); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | void Stage::draw() { |
| 194 | auto ordered_components = std::set<Component*, CompareRenderOrder>{}; |