| 132 | } |
| 133 | |
| 134 | bool Stage::buffer_update(const BufferParams& params) { |
| 135 | const auto buffer_it = all_game_objects.find("buffer"); |
| 136 | if (buffer_it == all_game_objects.end() || !buffer_it->second) |
| 137 | [[unlikely]] { |
| 138 | std::cerr << "[Error] Buffer game object not found" << std::endl; |
| 139 | return false; |
| 140 | } |
| 141 | |
| 142 | const auto& [buffer_name, buffer_shared_ptr] = *buffer_it; |
| 143 | const auto buffer_obj = buffer_shared_ptr.get(); |
| 144 | const auto buffer_component_opt = |
| 145 | buffer_obj->get_component<Buffer>("buffer_component"); |
| 146 | |
| 147 | if (!buffer_component_opt.has_value()) [[unlikely]] { |
| 148 | std::cerr << "[Error] Buffer component not found" << std::endl; |
| 149 | return false; |
| 150 | } |
| 151 | |
| 152 | auto& buffer_component = buffer_component_opt->get(); |
| 153 | buffer_component.configure(params); |
| 154 | |
| 155 | for (const auto& game_obj_it : all_game_objects | std::views::values) { |
| 156 | const auto game_obj = game_obj_it.get(); |
| 157 | game_obj->set_stage(*this); |
| 158 | for (const auto& comp : |
| 159 | game_obj->get_components() | std::views::values) { |
| 160 | if (!comp->buffer_update()) { |
| 161 | return false; |
| 162 | } |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | for (const auto& game_obj_it : all_game_objects | std::views::values) { |
| 167 | for (const auto& comp : |
| 168 | game_obj_it.get()->get_components() | std::views::values) { |
| 169 | if (!comp->post_buffer_update()) { |
| 170 | return false; |
| 171 | } |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | return true; |
| 176 | } |
| 177 | |
| 178 | std::optional<std::reference_wrapper<GameObject>> |
| 179 | Stage::get_game_object(const std::string& tag) { |
no test coverage detected