| 173 | } |
| 174 | |
| 175 | void ShaderProgram::uniform4fv(const std::string& name, |
| 176 | const int count, |
| 177 | const float* data) const { |
| 178 | gl_canvas_.glUniform4fv( |
| 179 | static_cast<GLint>(uniforms_.at(name)), count, data); |
| 180 | } |
| 181 | |
| 182 | void ShaderProgram::uniform_matrix4fv(const std::string& name, |
| 183 | const int count, |
no test coverage detected