| 160 | } |
| 161 | |
| 162 | void ShaderProgram::uniform2f(const std::string& name, |
| 163 | const float x, |
| 164 | const float y) const { |
| 165 | gl_canvas_.glUniform2f(static_cast<GLint>(uniforms_.at(name)), x, y); |
| 166 | } |
| 167 | |
| 168 | void ShaderProgram::uniform3fv(const std::string& name, |
| 169 | const int count, |
no test coverage detected