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hub / github.com/OpenImageDebugger/OpenImageDebugger / update

Method update

src/visualization/components/buffer.cpp:491–516  ·  view source on GitHub ↗

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489}
490
491void Buffer::update() {
492 const auto stage = game_object_ref().get_stage();
493 if (!stage.has_value()) {
494 return;
495 }
496 const auto cam_obj = stage->get().get_game_object("camera");
497 if (!cam_obj.has_value()) {
498 return;
499 }
500 const auto camera_opt =
501 cam_obj->get().get_component<Camera>("camera_component");
502 if (!camera_opt.has_value()) {
503 return;
504 }
505 const auto& camera = camera_opt->get();
506 const auto zoom = camera.compute_zoom();
507
508 buff_prog_.use();
509 if (zoom > BufferConstants::ZOOM_BORDER_THRESHOLD) {
510 buff_prog_.uniform1i("enable_borders", 1);
511 } else {
512 buff_prog_.uniform1i("enable_borders", 0);
513 }
514
515 update_object_pose();
516}
517
518void Buffer::update_object_pose() const {
519 const auto rotation = mat4::rotation(angle_);

Callers

nothing calls this directly

Calls 5

get_stageMethod · 0.80
get_game_objectMethod · 0.80
compute_zoomMethod · 0.80
useMethod · 0.80
uniform1iMethod · 0.80

Tested by

no test coverage detected