| 47 | } |
| 48 | |
| 49 | std::optional<float> refresh_display_scale(float /*current*/) { |
| 50 | return std::nullopt; |
| 51 | } |
| 52 | |
| 53 | // No-op on native: GLFW delivers pointer button/motion events directly, so |
| 54 | // there is no dropped state to reconcile (unlike the non-native build, |