No-op on native: GLFW delivers pointer button/motion events directly, so there is no dropped state to reconcile (unlike the non-native build, where stuck-button recovery compensates for events lost across the browser/JS shim boundary).
| 55 | // where stuck-button recovery compensates for events lost across the |
| 56 | // browser/JS shim boundary). |
| 57 | void reconcile_pointer_state() { |
| 58 | /* no-op on native: GLFW delivers pointer events directly, nothing to |
| 59 | * reconcile; see comment above */ |
| 60 | } |
| 61 | |
| 62 | const char* imgui_glsl_version() { |
| 63 | return "#version 150"; |