| 38 | class GameObject; |
| 39 | |
| 40 | class Component { |
| 41 | public: |
| 42 | Component(const std::shared_ptr<GameObject>& game_object, |
| 43 | const std::shared_ptr<RenderCanvas>& gl_canvas); |
| 44 | |
| 45 | [[nodiscard]] virtual bool initialize(); |
| 46 | |
| 47 | [[nodiscard]] virtual bool buffer_update(); |
| 48 | |
| 49 | [[nodiscard]] virtual bool post_buffer_update(); |
| 50 | |
| 51 | [[nodiscard]] virtual int render_index() const; |
| 52 | |
| 53 | // Called after all components are initialized |
| 54 | [[nodiscard]] virtual bool post_initialize(); |
| 55 | |
| 56 | virtual void update() = 0; |
| 57 | |
| 58 | virtual void draw(const mat4& projection, const mat4& viewInv) = 0; |
| 59 | |
| 60 | /// |
| 61 | // Events |
| 62 | virtual EventProcessCode key_press_event(int /* key_code */) { |
| 63 | return EventProcessCode::IGNORED; |
| 64 | } |
| 65 | |
| 66 | virtual void mouse_drag_event(int /* mouse_x */, int /* mouse_y */) { |
| 67 | // Do nothing |
| 68 | } |
| 69 | |
| 70 | virtual void mouse_move_event(int /* mouse_x */, int /* mouse_y */) { |
| 71 | // Do nothing |
| 72 | } |
| 73 | |
| 74 | virtual ~Component() noexcept; |
| 75 | |
| 76 | [[nodiscard]] std::shared_ptr<GameObject> game_object() const noexcept { |
| 77 | return game_object_.lock(); |
| 78 | } |
| 79 | |
| 80 | [[nodiscard]] GameObject& game_object_ref() const { |
| 81 | auto obj = game_object_.lock(); |
| 82 | assert(obj && "GameObject has been destroyed"); |
| 83 | return *obj; |
| 84 | } |
| 85 | |
| 86 | [[nodiscard]] std::shared_ptr<RenderCanvas> gl_canvas() const noexcept { |
| 87 | return gl_canvas_.lock(); |
| 88 | } |
| 89 | |
| 90 | [[nodiscard]] RenderCanvas& gl_canvas_ref() const { |
| 91 | const auto canvas = gl_canvas_.lock(); |
| 92 | assert(canvas && "RenderCanvas has been destroyed"); |
| 93 | return *canvas; |
| 94 | } |
| 95 | |
| 96 | public: |
| 97 | std::weak_ptr<GameObject> game_object_; |
nothing calls this directly
no outgoing calls
no test coverage detected