| 32 | namespace oid { |
| 33 | |
| 34 | class Camera final : public Component { |
| 35 | public: |
| 36 | Camera(const std::shared_ptr<GameObject>& game_object, |
| 37 | const std::shared_ptr<RenderCanvas>& gl_canvas); |
| 38 | |
| 39 | ~Camera() noexcept override; |
| 40 | |
| 41 | Camera(const Camera& cam); |
| 42 | |
| 43 | Camera& operator=(const Camera& cam); |
| 44 | |
| 45 | static constexpr float zoom_factor{1.1f}; |
| 46 | |
| 47 | [[nodiscard]] mat4& projection() noexcept { |
| 48 | return projection_; |
| 49 | } |
| 50 | |
| 51 | [[nodiscard]] const mat4& projection() const noexcept { |
| 52 | return projection_; |
| 53 | } |
| 54 | |
| 55 | void update() override; |
| 56 | |
| 57 | void draw(const mat4&, const mat4&) override { |
| 58 | // Do nothing |
| 59 | } |
| 60 | |
| 61 | [[nodiscard]] bool post_buffer_update() override; |
| 62 | |
| 63 | [[nodiscard]] bool post_initialize() override; |
| 64 | |
| 65 | EventProcessCode key_press_event(int key_code) override; |
| 66 | |
| 67 | void window_resized(int w, int h); |
| 68 | |
| 69 | void scroll_callback(float delta); |
| 70 | |
| 71 | void recenter_camera(); |
| 72 | |
| 73 | void mouse_drag_event(int mouse_x, int mouse_y) override; |
| 74 | |
| 75 | [[nodiscard]] float compute_zoom() const; |
| 76 | |
| 77 | void move_to(float x, float y); |
| 78 | |
| 79 | [[nodiscard]] vec4 get_position() const; |
| 80 | |
| 81 | [[nodiscard]] float get_zoom_power() const; |
| 82 | |
| 83 | void set_zoom_power(float zoom_power); |
| 84 | |
| 85 | private: |
| 86 | void update_object_pose() const; |
| 87 | |
| 88 | [[nodiscard]] std::pair<float, float> get_buffer_initial_dimensions() const; |
| 89 | |
| 90 | void scale_at(const vec4& center_ndc, float delta); |
| 91 |
nothing calls this directly
no outgoing calls
no test coverage detected