| 194 | } |
| 195 | |
| 196 | void flipVertically(std::vector<std::vector<float>>& pNoise) { |
| 197 | std::vector<std::vector<float>> tempMap = pNoise; |
| 198 | |
| 199 | for (size_t x = 0; x < pNoise.size(); x++) { |
| 200 | for (size_t y = 0; y < pNoise[x].size(); y++) { |
| 201 | tempMap[x][y] = pNoise[x][pNoise[x].size() - y - 1]; |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | pNoise = tempMap; |
| 206 | } |
| 207 | |
| 208 | void createEdgeMask(std::vector<std::vector<float>>& pNoise, float pEdgeFade) { |
| 209 |