| 28 | |
| 29 | |
| 30 | void cFodder::Sprite_Table_Setup() { |
| 31 | |
| 32 | for (int16 x = 0; x < 118; ++x) { |
| 33 | mSprite_Function[x] = &cFodder::Sprite_Handle_Null; |
| 34 | } |
| 35 | |
| 36 | /* 00 */ |
| 37 | SpriteFunction( Player ); |
| 38 | SpriteTableFunction( 1, Sprite_Handle_Null ); |
| 39 | SpriteFunction( Grenade ); |
| 40 | SpriteFunction( ShadowSmall ); |
| 41 | |
| 42 | /* 04 */ |
| 43 | SpriteFunction( Null ); |
| 44 | SpriteFunction( Enemy ); |
| 45 | SpriteFunction( Bullet ); |
| 46 | SpriteTableFunction( 7, Sprite_Handle_Null ); |
| 47 | |
| 48 | /* 08 */ |
| 49 | SpriteTableFunction( 8, Sprite_Handle_Null ); |
| 50 | SpriteTableFunction( 9, Sprite_Handle_Null ); |
| 51 | SpriteTableFunction( 10, Sprite_Handle_Null ); |
| 52 | SpriteTableFunction( 11, Sprite_Handle_Null ); |
| 53 | |
| 54 | /* 12 */ |
| 55 | SpriteFunction( Explosion ); |
| 56 | SpriteFunction( Shrub ); |
| 57 | SpriteFunction( Tree ); |
| 58 | SpriteFunction( BuildingRoof ); |
| 59 | |
| 60 | /* 16 */ |
| 61 | SpriteFunction( Snowman ); |
| 62 | SpriteFunction( Shrub2 ); |
| 63 | SpriteFunction( Waterfall ); |
| 64 | SpriteFunction( Bird2_Left ); |
| 65 | |
| 66 | /* 20 */ |
| 67 | SpriteFunction( BuildingDoor ); |
| 68 | SpriteFunction( Player_Rank ); |
| 69 | SpriteFunction( Player_Shadow ); |
| 70 | SpriteFunction( BloodTrail ); |
| 71 | |
| 72 | /* 24 */ |
| 73 | SpriteFunction( GroundHole ); |
| 74 | SpriteFunction( BuildingDoor2 ); |
| 75 | SpriteTableFunction( 26, Sprite_Handle_Null ); |
| 76 | SpriteFunction( Floating_Dead_Soldier ); |
| 77 | |
| 78 | /* 28 */ |
| 79 | SpriteFunction( Text_Complete ); |
| 80 | SpriteFunction( Text_Mission ); |
| 81 | SpriteFunction( Text_Phase ); |
| 82 | SpriteTableFunction( 31, Sprite_Handle_Null ); |
| 83 | |
| 84 | /* 32 */ |
| 85 | SpriteTableFunction( 32, Sprite_Handle_Null ); |
| 86 | SpriteFunction( Rocket ); |
| 87 | SpriteFunction( Text_GameOver ); |
nothing calls this directly
no outgoing calls
no test coverage detected