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Method Recruit_Show

Source/Recruits.cpp:1153–1216  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1151
1152
1153int16 cFodder::Recruit_Show() {
1154
1155 Map_Load();
1156 Map_Load_Sprites();
1157
1158 Phase_Soldiers_Count();
1159 mGame_Data.Soldier_Sort();
1160 Phase_Soldiers_Prepare(true);
1161 Phase_Soldiers_AttachToSprites();
1162
1163 WindowTitleSet(false);
1164
1165 if (!mStartParams->mDisableSound)
1166 mSound->Music_Play(0);
1167
1168 // Retail / Custom set show the Recruitment Hill
1169 if (mVersionCurrent->isRetail() || mVersionCurrent->isPCFormat() || mVersionCurrent->isRandom() || mCustom_Mode == eCustomMode_Set) {
1170
1171 // Recruit Screen
1172 if (Recruit_Loop())
1173 return -1;
1174
1175 Recruit_CheckLoadSaveButtons();
1176
1177 // Did we just load/save a game?
1178 if (mRecruit_Button_Load_Pressed || mRecruit_Button_Save_Pressed) {
1179 mRecruit_Mission_Restarting = true;
1180 mGame_Data.mMission_Recruitment = -1;
1181 mPhase_Aborted = true;
1182 return -3;
1183 }
1184 }
1185 else {
1186
1187 // Amiga demos have a menu
1188 if (mVersionCurrent->mPlatform == ePlatform::Amiga) {
1189
1190 // But not custom games
1191 if (mCustom_Mode == eCustomMode_None) {
1192
1193 if (!mVersionCurrent->isAmigaTheOne()) {
1194 if (Demo_Amiga_ShowMenu())
1195 return -1;
1196 }
1197 }
1198 }
1199 }
1200
1201 mRecruit_Mission_Restarting = false;
1202 GameData_Backup();
1203
1204 // Retail or Custom Mode
1205 if (mVersionCurrent->isRetail() ||
1206 mCustom_Mode != eCustomMode_None) {
1207 Map_Load();
1208
1209 // Show the intro for the briefing screen
1210 Mission_Intro_Play(false, mMapLoaded->getTileType());

Callers

nothing calls this directly

Calls 8

Soldier_SortMethod · 0.80
isRetailMethod · 0.80
isPCFormatMethod · 0.80
isAmigaTheOneMethod · 0.80
getTileTypeMethod · 0.80
Music_PlayMethod · 0.45
isRandomMethod · 0.45
Load_pStuffMethod · 0.45

Tested by

no test coverage detected