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hub / github.com/OpenFodder/openfodder / Recruit_Prepare_Anims

Method Recruit_Prepare_Anims

Source/Recruits.cpp:1888–1907  ·  view source on GitHub ↗

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1886}
1887
1888void cFodder::Recruit_Prepare_Anims() {
1889
1890 if (mRecruit_Mission_Restarting)
1891 return;
1892
1893 mRecruit_Truck_Troops_ToEnter_Count = mGame_Data.mGamePhase_Data.mSoldiers_Required;
1894 mRecruit_Truck_Animation_Play = 0;
1895
1896 int16 Data0 = 0x1E;
1897 int16* Data20 = mRecruit_Hill_Positions_Use;
1898 const int16* Data24 = mRecruit_Hill_Position_Gaps;
1899
1900 // Loop the 15 positions
1901 for (int16 Data4 = 0x0E; Data4 >= 0; --Data4) {
1902
1903 *Data20++ = Data0;
1904 Data0 -= *Data24++;
1905
1906 }
1907}
1908
1909void cFodder::Recruit_Frame_Check() {
1910 sRecruit_Screen_Pos* Data20 = mRecruit_Screen_Positions;

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