| 139 | } |
| 140 | |
| 141 | void cSound_PC2::Sound_Voc_Load() { |
| 142 | |
| 143 | for (auto File : gSoundEffects) { |
| 144 | |
| 145 | auto file = g_Resource->fileGet(File); |
| 146 | |
| 147 | SDL_AudioCVT cvt; |
| 148 | SDL_BuildAudioCVT(&cvt, AUDIO_U8, 1, 8000, AUDIO_U8, 2, 22050); |
| 149 | SDL_assert(cvt.needed); |
| 150 | |
| 151 | cvt.len = (int) file->size(); |
| 152 | cvt.buf = (Uint8 *)SDL_malloc(cvt.len * cvt.len_mult); |
| 153 | |
| 154 | memcpy(cvt.buf, file->data(), file->size()); |
| 155 | |
| 156 | SDL_ConvertAudio(&cvt); |
| 157 | |
| 158 | Mix_Chunk* chunk = Mix_QuickLoad_RAW(cvt.buf, cvt.len_cvt); |
| 159 | mSoundEffects.push_back(chunk); |
| 160 | //SDL_free(cvt.buf); |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | // Prepare the local audio device |
| 165 | bool cSound_PC2::devicePrepare() { |