| 361 | } |
| 362 | |
| 363 | void cGraphics_PC::Map_Load_Resources() { |
| 364 | PaletteLoad( mFodder->mTile_BaseBlk->data() + 0xFA00, 0x80, 0x00 ); |
| 365 | |
| 366 | mFodder->mFilenameCopt += ".dat"; |
| 367 | mFodder->mFilenameArmy += ".dat"; |
| 368 | |
| 369 | // |
| 370 | { |
| 371 | mSpriteSheet_InGame2.mData = g_Resource->fileGet( mFodder->mFilenameCopt ); |
| 372 | mSpriteSheet_InGame2.LoadPalette( 0xD360, 0x10, 0x90 ); |
| 373 | mSpriteSheet_InGame2.LoadPalette( 0xD2A0, 0x40, 0xB0 ); |
| 374 | } |
| 375 | |
| 376 | // |
| 377 | { |
| 378 | mSpriteSheet_InGame1.mData = g_Resource->fileGet( mFodder->mFilenameArmy ); |
| 379 | mSpriteSheet_InGame1.LoadPalette( 0xD200, 0x10, 0xA0 ); |
| 380 | } |
| 381 | |
| 382 | // Sprites on Sheet2 occupy palette range from 0x90-0x9F and 0xB0-0xCF |
| 383 | mSpriteSheet_InGame2.CopyPalette(&mPalette[0x90], 0x10, 0x90); |
| 384 | mSpriteSheet_InGame2.CopyPalette(&mPalette[0xB0], 0x40, 0xB0); |
| 385 | |
| 386 | // Sprites on Sheet1 occupy palette range from 0xA0-0xAF |
| 387 | mSpriteSheet_InGame1.CopyPalette(&mPalette[0xA0], 0x10, 0xA0); |
| 388 | |
| 389 | SetActiveSpriteSheet( eGFX_IN_GAME ); |
| 390 | } |
| 391 | |
| 392 | void cGraphics_PC::Video_Draw_8(cSurface *pTarget, const uint8* RowPallete) { |
| 393 | if (!pTarget) |
no test coverage detected