| 333 | } |
| 334 | |
| 335 | int cRandomMap::Passable(int nx, int ny) |
| 336 | { |
| 337 | auto TerrainType = g_Fodder->Map_Terrain_Get(nx, ny); |
| 338 | if (TerrainType == -1) |
| 339 | return 0; |
| 340 | |
| 341 | // Blocked |
| 342 | if (mPathTilesNotTouchable[TerrainType]) |
| 343 | return 0; |
| 344 | |
| 345 | switch (mPathSearchUnitType) { |
| 346 | |
| 347 | default: |
| 348 | break; |
| 349 | |
| 350 | case eSprite_Helicopter_Grenade_Enemy: |
| 351 | case eSprite_Helicopter_Unarmed_Enemy: |
| 352 | case eSprite_Helicopter_Missile_Enemy: |
| 353 | case eSprite_Helicopter_Homing_Enemy: |
| 354 | case eSprite_Helicopter_Grenade_Human: |
| 355 | case eSprite_Helicopter_Unarmed_Human: |
| 356 | case eSprite_Helicopter_Missile_Human: |
| 357 | case eSprite_Helicopter_Homing_Human: |
| 358 | case eSprite_Helicopter_Grenade_Human_Called: |
| 359 | case eSprite_Helicopter_Unarmed_Human_Called: |
| 360 | case eSprite_Helicopter_Missile_Human_Called: |
| 361 | case eSprite_Helicopter_Homing_Human_Called: |
| 362 | case eSprite_Helicopter_Homing_Enemy2: |
| 363 | return 1; |
| 364 | } |
| 365 | |
| 366 | switch (TerrainType) { |
| 367 | default: |
| 368 | return 1; |
| 369 | |
| 370 | case eTerrainFeature_Water: |
| 371 | case eTerrainFeature_WaterEdge: |
| 372 | case eTerrainFeature_QuickSand: |
| 373 | |
| 374 | // Tanks cant drive through water/quicksand |
| 375 | if (mPathSearchUnitType == eSprite_Tank_Human || mPathSearchUnitType == eSprite_Tank_Enemy) |
| 376 | return 0; |
| 377 | |
| 378 | return 2; |
| 379 | } |
| 380 | |
| 381 | return 1; |
| 382 | } |
| 383 | |
| 384 | float cRandomMap::LeastCostEstimate(cPosition* nodeStart, cPosition* nodeEnd) { |
| 385 |
nothing calls this directly
no test coverage detected