| 101 | } |
| 102 | |
| 103 | bool cRandomMap::CheckRadiusSprites(cPosition* pPosition, int32 pRadius) { |
| 104 | |
| 105 | int32 xLeft = pPosition->mX - pRadius; |
| 106 | int32 xRight = pPosition->mX + pRadius; |
| 107 | |
| 108 | int32 yspan = (int32) (pRadius * sin(acos((pPosition->mX - pPosition->mX) / pRadius))); |
| 109 | |
| 110 | int32 yTop = pPosition->mY - yspan; |
| 111 | int32 yBottom = pPosition->mY + yspan; |
| 112 | |
| 113 | |
| 114 | for (auto& Sprite : mSprites) { |
| 115 | |
| 116 | if (Sprite.field_0 < 0 || Sprite.field_4 < 0) |
| 117 | continue; |
| 118 | |
| 119 | if ((Sprite.field_0 >= xLeft && Sprite.field_0 <= xRight) && |
| 120 | (Sprite.field_4 >= yTop && Sprite.field_4 <= yBottom)) |
| 121 | return true; |
| 122 | } |
| 123 | |
| 124 | return false; |
| 125 | } |
| 126 | |
| 127 | float cRandomMap::getRandomFloat(float pMin, float pMax) { |
| 128 |
nothing calls this directly
no outgoing calls
no test coverage detected