| 34 | } |
| 35 | |
| 36 | void sGamePhaseData::Clear() { |
| 37 | mSprite_Enemy_AggressionAverage = 0; |
| 38 | mSprite_Enemy_AggressionMin = 0; |
| 39 | mSprite_Enemy_AggressionMax = 0; |
| 40 | mSprite_Enemy_AggressionMax = 0; |
| 41 | mSprite_Enemy_AggressionNext = 0; |
| 42 | mSprite_Enemy_AggressionIncrement = 0; |
| 43 | mSprite_Enemy_AggressionCreated_Count = 0; |
| 44 | |
| 45 | mSoldiers_Required = 0; |
| 46 | mSoldiers_Allocated_Count = 0; |
| 47 | mSoldiers_Available = 0; |
| 48 | mSoldiers_Prepare_SetFromSpritePtrs = false; |
| 49 | |
| 50 | mHeroesCount = 0; |
| 51 | |
| 52 | mIsComplete = false; |
| 53 | |
| 54 | for(auto& Goal : mGoals_Remaining) |
| 55 | Goal = false; |
| 56 | } |
| 57 | |
| 58 | sGameRecorded::sGameRecorded() { |
| 59 | mVersion = DEMO_CURRENT_VERSION; |
no test coverage detected