| 438 | } |
| 439 | |
| 440 | void cFodder::GUI_Sidebar_SquadIcons_Draw() { |
| 441 | |
| 442 | mGUI_Loop_Squad_Current = 0; |
| 443 | |
| 444 | for (mGUI_Loop_Squad_Current = 0; mGUI_Loop_Squad_Current < 3; ++mGUI_Loop_Squad_Current) { |
| 445 | |
| 446 | mGUI_Loop_Draw_Y = word_3AC2D[mGUI_Loop_Squad_Current]; |
| 447 | |
| 448 | if (!mSquads_TroopCount[mGUI_Loop_Squad_Current]) |
| 449 | continue; |
| 450 | |
| 451 | mGUI_Loop_Is_CurrentSquad = 0; |
| 452 | |
| 453 | if (mGUI_Loop_Squad_Current == mSquad_Selected) |
| 454 | mGUI_Loop_Is_CurrentSquad = -1; |
| 455 | |
| 456 | if (GUI_Sidebar_SquadIcon_Set()) |
| 457 | GUI_Sidebar_SquadIcon_Current_Draw(); |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | void cFodder::GUI_Sidebar_Grenades_CurrentSquad_Draw() { |
| 462 | GUI_Sidebar_Grenades_Draw(mSquad_Selected); |
nothing calls this directly
no outgoing calls
no test coverage detected