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hub / github.com/OpenFodder/openfodder / GUI_Handle_Button_Rockets

Method GUI_Handle_Button_Rockets

Source/GUI_Element.cpp:710–726  ·  view source on GitHub ↗

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708}
709
710void cFodder::GUI_Handle_Button_Rockets() {
711
712 if (Mouse_Button_Left_Toggled() < 0)
713 return;
714
715 if (!GUI_Sidebar_SelectedTroops_Count()) {
716 Squad_Select_Rockets();
717 return;
718 }
719
720 ++mSquad_Rocket_SplitMode;
721
722 if (mSquad_Rocket_SplitMode >= (eSquad_Weapon_Split_None + 1))
723 mSquad_Rocket_SplitMode = eSquad_Weapon_Split_All;
724
725 GUI_Sidebar_Rockets_Refresh_CurrentSquad_Wrapper();
726}
727
728
729void cFodder::Squad_Select_Grenades() {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected