| 3437 | } |
| 3438 | |
| 3439 | void cFodder::WindowTitleBaseSetup() { |
| 3440 | |
| 3441 | mWindowTitle.str(""); |
| 3442 | mWindowTitle << "Open Fodder"; |
| 3443 | |
| 3444 | if (mVersionCurrent) { |
| 3445 | |
| 3446 | // Ensure we have a campaign |
| 3447 | if (mGame_Data.mCampaign.getName().size()) { |
| 3448 | if (mGame_Data.mCampaign.isCustom()) { |
| 3449 | mWindowTitle << ": Custom (" << mGame_Data.mCampaign.getName() << ")"; |
| 3450 | } else { |
| 3451 | mWindowTitle << ": " << mGame_Data.mCampaign.getName(); |
| 3452 | } |
| 3453 | } |
| 3454 | } |
| 3455 | |
| 3456 | WindowTitleSet(mPhase_In_Progress); |
| 3457 | } |
| 3458 | |
| 3459 | /** |
| 3460 | * This function loads a new version of the game, and is generally called on startup, |