| 19345 | } |
| 19346 | |
| 19347 | void cFodder::Squad_Switch_Weapon() { |
| 19348 | |
| 19349 | if (!mInput_Enabled || mPhase_Finished) |
| 19350 | return; |
| 19351 | |
| 19352 | if (mSquad_CurrentWeapon[mSquad_Selected] != eWeapon_Rocket) { |
| 19353 | if (mSquad_Rockets[mSquad_Selected]) |
| 19354 | Squad_Select_Rockets(); |
| 19355 | } |
| 19356 | else { |
| 19357 | if (mSquad_Grenades[mSquad_Selected]) |
| 19358 | Squad_Select_Grenades(); |
| 19359 | } |
| 19360 | } |
| 19361 | |
| 19362 | void cFodder::Mission_Final_TimeToDie() { |
| 19363 |
nothing calls this directly
no outgoing calls
no test coverage detected