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hub / github.com/OpenFodder/openfodder / Squad_Switch_Weapon

Method Squad_Switch_Weapon

Source/Fodder.cpp:19347–19360  ·  view source on GitHub ↗

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19345}
19346
19347void cFodder::Squad_Switch_Weapon() {
19348
19349 if (!mInput_Enabled || mPhase_Finished)
19350 return;
19351
19352 if (mSquad_CurrentWeapon[mSquad_Selected] != eWeapon_Rocket) {
19353 if (mSquad_Rockets[mSquad_Selected])
19354 Squad_Select_Rockets();
19355 }
19356 else {
19357 if (mSquad_Grenades[mSquad_Selected])
19358 Squad_Select_Grenades();
19359 }
19360}
19361
19362void cFodder::Mission_Final_TimeToDie() {
19363

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected