| 13781 | } |
| 13782 | |
| 13783 | void cFodder::Sprite_Handle_Vehicle_Unk_Enemy(sSprite* pSprite) { |
| 13784 | |
| 13785 | pSprite->field_6F = eVehicle_DontTargetPlayer; |
| 13786 | |
| 13787 | pSprite->field_26 = pSprite->field_0; |
| 13788 | pSprite->field_26 += 0x28; |
| 13789 | |
| 13790 | Sprite_Handle_Vehicle_Enemy(pSprite); |
| 13791 | } |
| 13792 | |
| 13793 | void cFodder::Sprite_Handle_Civilian_Invisible(sSprite* pSprite) { |
| 13794 |
nothing calls this directly
no outgoing calls
no test coverage detected