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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Vehicle_Unk_Enemy

Method Sprite_Handle_Vehicle_Unk_Enemy

Source/Fodder.cpp:13783–13791  ·  view source on GitHub ↗

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13781}
13782
13783void cFodder::Sprite_Handle_Vehicle_Unk_Enemy(sSprite* pSprite) {
13784
13785 pSprite->field_6F = eVehicle_DontTargetPlayer;
13786
13787 pSprite->field_26 = pSprite->field_0;
13788 pSprite->field_26 += 0x28;
13789
13790 Sprite_Handle_Vehicle_Enemy(pSprite);
13791}
13792
13793void cFodder::Sprite_Handle_Civilian_Invisible(sSprite* pSprite) {
13794

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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