| 13842 | } |
| 13843 | |
| 13844 | void cFodder::Sprite_Handle_Vehicle_Sinking_1(sSprite* pSprite) { |
| 13845 | Sound_Play(pSprite, eSound_Effect_Vehicle_Sinking, 0x0F); |
| 13846 | pSprite->field_A -= 1; |
| 13847 | |
| 13848 | if (pSprite->field_A < 0) |
| 13849 | Sprite_Destroy_Wrapper(pSprite); |
| 13850 | } |
| 13851 | |
| 13852 | void cFodder::Sprite_Handle_Vehicle_Sinking_2(sSprite* pSprite) { |
| 13853 | pSprite->field_A += 1; |
nothing calls this directly
no outgoing calls
no test coverage detected