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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Turret_Missile_Invulnerable

Method Sprite_Handle_Turret_Missile_Invulnerable

Source/Fodder.cpp:14294–14303  ·  view source on GitHub ↗

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14292}
14293
14294void cFodder::Sprite_Handle_Turret_Missile_Invulnerable(sSprite* pSprite) {
14295
14296 if (pSprite->field_38 == eSprite_Anim_Die1)
14297 pSprite->field_38 = eSprite_Anim_None;
14298
14299 pSprite->field_22 = eSprite_PersonType_AI;
14300 pSprite->field_6F = eVehicle_Turret_Missile;
14301
14302 Sprite_Handle_Turret(pSprite);
14303}
14304
14305void cFodder::Sprite_Handle_Looping_Vehicle_Left(sSprite* pSprite) {
14306

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected