| 14292 | } |
| 14293 | |
| 14294 | void cFodder::Sprite_Handle_Turret_Missile_Invulnerable(sSprite* pSprite) { |
| 14295 | |
| 14296 | if (pSprite->field_38 == eSprite_Anim_Die1) |
| 14297 | pSprite->field_38 = eSprite_Anim_None; |
| 14298 | |
| 14299 | pSprite->field_22 = eSprite_PersonType_AI; |
| 14300 | pSprite->field_6F = eVehicle_Turret_Missile; |
| 14301 | |
| 14302 | Sprite_Handle_Turret(pSprite); |
| 14303 | } |
| 14304 | |
| 14305 | void cFodder::Sprite_Handle_Looping_Vehicle_Left(sSprite* pSprite) { |
| 14306 |
nothing calls this directly
no outgoing calls
no test coverage detected