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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Turret_Cannon_Invulnerable

Method Sprite_Handle_Turret_Cannon_Invulnerable

Source/Fodder.cpp:14283–14292  ·  view source on GitHub ↗

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14281}
14282
14283void cFodder::Sprite_Handle_Turret_Cannon_Invulnerable(sSprite* pSprite) {
14284
14285 if (pSprite->field_38 == eSprite_Anim_Die1)
14286 pSprite->field_38 = eSprite_Anim_None;
14287
14288 pSprite->field_22 = eSprite_PersonType_AI;
14289 pSprite->field_6F = eVehicle_Turret_Cannon;
14290
14291 Sprite_Handle_Turret(pSprite);
14292}
14293
14294void cFodder::Sprite_Handle_Turret_Missile_Invulnerable(sSprite* pSprite) {
14295

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected