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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Troop_Direct_TowardWeaponTarget

Method Sprite_Handle_Troop_Direct_TowardWeaponTarget

Source/Fodder.cpp:15414–15422  ·  view source on GitHub ↗

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15412}
15413
15414void cFodder::Sprite_Handle_Troop_Direct_TowardWeaponTarget(sSprite* pSprite) {
15415
15416 int16 Data0 = pSprite->field_2E;
15417 int16 Data4 = pSprite->field_30;
15418
15419 Sprite_Direction_Between_Points(pSprite, Data0, Data4);
15420 Sprite_Set_Direction_To_Next(pSprite);
15421 Sprite_Handle_Troop_Animation(pSprite);
15422}
15423
15424void cFodder::Sprite_Handle_Troop_Direct_TowardMouse(sSprite* pSprite) {
15425

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected