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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Text_GameOver

Method Sprite_Handle_Text_GameOver

Source/Fodder.cpp:12260–12273  ·  view source on GitHub ↗

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12258}
12259
12260void cFodder::Sprite_Handle_Text_GameOver(sSprite* pSprite) {
12261
12262 pSprite->field_0 = mMapTile_TargetX >> 16;
12263 pSprite->field_0 += 0x5B;
12264 pSprite->field_4 -= 0x20;
12265
12266 int16 Data0 = mMapTile_TargetY >> 16;
12267 Data0 += 0x77;
12268
12269 if (Data0 < pSprite->field_4)
12270 return;
12271
12272 pSprite->field_4 = Data0;
12273}
12274
12275void cFodder::Sprite_Handle_Shadow(sSprite* pSprite) {
12276 sSprite* Data28 = pSprite->field_1A_sprite;

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected