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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Looping_Vehicle_Up

Method Sprite_Handle_Looping_Vehicle_Up

Source/Fodder.cpp:14350–14361  ·  view source on GitHub ↗

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14348}
14349
14350void cFodder::Sprite_Handle_Looping_Vehicle_Up(sSprite* pSprite) {
14351
14352 pSprite->field_6F = eVehicle_DontTargetPlayer;
14353
14354 if (pSprite->field_4 <= 6) {
14355 pSprite->field_4 = mMapLoaded->getHeightPixels() - 4;
14356 pSprite->field_75 = 0;
14357 }
14358
14359 pSprite->field_28 = pSprite->field_4 - 0x28;
14360 Sprite_Handle_Vehicle_Enemy(pSprite);
14361}
14362
14363void cFodder::Sprite_Handle_Looping_Vehicle_Down(sSprite* pSprite) {
14364

Callers

nothing calls this directly

Calls 1

getHeightPixelsMethod · 0.80

Tested by

no test coverage detected