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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Looping_Vehicle_Right

Method Sprite_Handle_Looping_Vehicle_Right

Source/Fodder.cpp:14337–14348  ·  view source on GitHub ↗

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14335}
14336
14337void cFodder::Sprite_Handle_Looping_Vehicle_Right(sSprite* pSprite) {
14338
14339 pSprite->field_6F = eVehicle_DontTargetPlayer;
14340
14341 if (pSprite->field_0 >= mMapLoaded->getWidthPixels()) {
14342 pSprite->field_0 = 0;
14343 pSprite->field_75 = 0;
14344 }
14345
14346 pSprite->field_26 = pSprite->field_0 + 0x28;
14347 Sprite_Handle_Vehicle_Enemy(pSprite);
14348}
14349
14350void cFodder::Sprite_Handle_Looping_Vehicle_Up(sSprite* pSprite) {
14351

Callers

nothing calls this directly

Calls 1

getWidthPixelsMethod · 0.80

Tested by

no test coverage detected