| 14335 | } |
| 14336 | |
| 14337 | void cFodder::Sprite_Handle_Looping_Vehicle_Right(sSprite* pSprite) { |
| 14338 | |
| 14339 | pSprite->field_6F = eVehicle_DontTargetPlayer; |
| 14340 | |
| 14341 | if (pSprite->field_0 >= mMapLoaded->getWidthPixels()) { |
| 14342 | pSprite->field_0 = 0; |
| 14343 | pSprite->field_75 = 0; |
| 14344 | } |
| 14345 | |
| 14346 | pSprite->field_26 = pSprite->field_0 + 0x28; |
| 14347 | Sprite_Handle_Vehicle_Enemy(pSprite); |
| 14348 | } |
| 14349 | |
| 14350 | void cFodder::Sprite_Handle_Looping_Vehicle_Up(sSprite* pSprite) { |
| 14351 |
nothing calls this directly
no test coverage detected