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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Looping_Vehicle_Down

Method Sprite_Handle_Looping_Vehicle_Down

Source/Fodder.cpp:14363–14374  ·  view source on GitHub ↗

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14361}
14362
14363void cFodder::Sprite_Handle_Looping_Vehicle_Down(sSprite* pSprite) {
14364
14365 pSprite->field_6F = eVehicle_DontTargetPlayer;
14366
14367 if (pSprite->field_4 >= mMapLoaded->getHeightPixels()) {
14368 pSprite->field_4 = 0;
14369 pSprite->field_75 = 0;
14370 }
14371
14372 pSprite->field_28 = pSprite->field_4 + 0x28;
14373 Sprite_Handle_Vehicle_Enemy(pSprite);
14374}
14375
14376void cFodder::Sprite_PositionNext_AdjustByHeight(sSprite* pSprite) {
14377 sSprite* Data24 = pSprite + 1;

Callers

nothing calls this directly

Calls 1

getHeightPixelsMethod · 0.80

Tested by

no test coverage detected