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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Flashing_Light

Method Sprite_Handle_Flashing_Light

Source/Fodder.cpp:12476–12490  ·  view source on GitHub ↗

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12474}
12475
12476void cFodder::Sprite_Handle_Flashing_Light(sSprite* pSprite) {
12477
12478 pSprite->field_2C = eSprite_Draw_Second;
12479 pSprite->field_8 = 0xC4;
12480
12481 pSprite->field_43++;
12482 pSprite->field_43 &= 1;
12483 if (!pSprite->field_43) {
12484 pSprite->field_A++;
12485 pSprite->field_A &= 3;
12486 }
12487
12488 pSprite->field_4 += 0x18;
12489 pSprite->field_20 += 0x18;
12490}
12491
12492void cFodder::Sprite_Handle_Helicopter_Unarmed_Enemy(sSprite* pSprite) {
12493

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected