| 13791 | } |
| 13792 | |
| 13793 | void cFodder::Sprite_Handle_Civilian_Invisible(sSprite* pSprite) { |
| 13794 | |
| 13795 | if (!pSprite->field_38) |
| 13796 | return; |
| 13797 | |
| 13798 | Sprite_Handle_Civilian_Death(pSprite); |
| 13799 | |
| 13800 | /* Unused code block |
| 13801 | |
| 13802 | seg004:4A78 C4 36 20 00 les si, ds:20h |
| 13803 | seg004:4A7C 26 C7 44 22 02 00 mov word ptr es:[si+22h], 2 |
| 13804 | seg004:4A82 C4 36 20 00 les si, ds:20h |
| 13805 | seg004:4A86 26 C7 44 08 D0 00 mov word ptr es:[si+8], 0D0h ; 'ð' |
| 13806 | */ |
| 13807 | } |
| 13808 | |
| 13809 | void cFodder::Sprite_Handle_Turret_Missile_Enemy(sSprite* pSprite) { |
| 13810 | pSprite->field_22 = eSprite_PersonType_AI; |
nothing calls this directly
no outgoing calls
no test coverage detected