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hub / github.com/OpenFodder/openfodder / Sprite_Handle_Civilian_Invisible

Method Sprite_Handle_Civilian_Invisible

Source/Fodder.cpp:13793–13807  ·  view source on GitHub ↗

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13791}
13792
13793void cFodder::Sprite_Handle_Civilian_Invisible(sSprite* pSprite) {
13794
13795 if (!pSprite->field_38)
13796 return;
13797
13798 Sprite_Handle_Civilian_Death(pSprite);
13799
13800 /* Unused code block
13801
13802 seg004:4A78 C4 36 20 00 les si, ds:20h
13803 seg004:4A7C 26 C7 44 22 02 00 mov word ptr es:[si+22h], 2
13804 seg004:4A82 C4 36 20 00 les si, ds:20h
13805 seg004:4A86 26 C7 44 08 D0 00 mov word ptr es:[si+8], 0D0h ; 'ð'
13806 */
13807}
13808
13809void cFodder::Sprite_Handle_Turret_Missile_Enemy(sSprite* pSprite) {
13810 pSprite->field_22 = eSprite_PersonType_AI;

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected