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Method Sprite_Handle_BloodTrail

Source/Fodder.cpp:11854–11869  ·  view source on GitHub ↗

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11852}
11853
11854void cFodder::Sprite_Handle_BloodTrail(sSprite* pSprite) {
11855
11856 if (pSprite->field_20)
11857 --pSprite->field_20;
11858
11859 --pSprite->field_12;
11860 if (pSprite->field_12 >= 0)
11861 return;
11862
11863 pSprite->field_12 = 1;
11864 pSprite->field_A += 1;
11865 if (pSprite->field_A < 4)
11866 return;
11867
11868 Sprite_Destroy_Wrapper(pSprite);
11869}
11870
11871void cFodder::Sprite_Handle_GroundHole(sSprite* pSprite) {
11872 if (!mEnemy_BuildingCount)

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected