| 15502 | } |
| 15503 | |
| 15504 | void cFodder::Sprite_Draw_Row_Update(sSprite* pSprite) { |
| 15505 | int16 Data4 = 0; |
| 15506 | |
| 15507 | // Sprite still moving? |
| 15508 | if (!Sprite_Reached_Target(pSprite)) { |
| 15509 | Sprite_Movement_Speed_Update(pSprite); |
| 15510 | Sprite_Movement_Calculate(pSprite); |
| 15511 | } |
| 15512 | |
| 15513 | Squad_Join_Check(pSprite); |
| 15514 | Sprite_Reached_MapEdge(pSprite); |
| 15515 | |
| 15516 | // Check the terrain |
| 15517 | int8 PreviousTileType = pSprite->field_60; |
| 15518 | Sprite_Terrain_Check(pSprite, Data4); |
| 15519 | |
| 15520 | // Not leaving water? |
| 15521 | if (PreviousTileType != eTerrainFeature_Water) |
| 15522 | goto loc_1F75D; |
| 15523 | |
| 15524 | // Leaving water and into Quick sand? |
| 15525 | if (pSprite->field_60 == eTerrainFeature_QuickSand) |
| 15526 | goto loc_1F753; |
| 15527 | |
| 15528 | // Leaving water for the edge/bank |
| 15529 | if (pSprite->field_60 != eTerrainFeature_WaterEdge) |
| 15530 | goto loc_1F75D; |
| 15531 | |
| 15532 | pSprite->field_52 = 5; |
| 15533 | goto loc_1F75D; |
| 15534 | |
| 15535 | loc_1F753:; |
| 15536 | pSprite->field_52 = 3; |
| 15537 | |
| 15538 | loc_1F75D:; |
| 15539 | Sprite_Handle_Player_Close_To_SquadMember(pSprite); |
| 15540 | } |
| 15541 | |
| 15542 | void cFodder::Sprite_Handle_Troop_Animation(sSprite* pSprite) { |
| 15543 | int16 Data0, Data8; |
nothing calls this directly
no outgoing calls
no test coverage detected