| 1221 | } |
| 1222 | |
| 1223 | void cFodder::Sprite_Clear_All() { |
| 1224 | mSprites.resize(mParams->mSpritesMax); |
| 1225 | Squad_Set_Squad_Leader(); |
| 1226 | |
| 1227 | for (auto& Sprite : mSprites) { |
| 1228 | Sprite.Clear(); |
| 1229 | } |
| 1230 | mSprite_Spare.Clear(); |
| 1231 | |
| 1232 | mSprites[mSprites.size() - 1].field_0 = -1; |
| 1233 | mSprite_SpareUsed = 0; |
| 1234 | } |
| 1235 | |
| 1236 | int16 cFodder::Tile_FindType(eTerrainFeature pType) { |
| 1237 |