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hub / github.com/OpenFodder/openfodder / Phase_Show_Complete

Method Phase_Show_Complete

Source/Fodder.cpp:2702–2711  ·  view source on GitHub ↗

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2700}
2701
2702void cFodder::Phase_Show_Complete() {
2703 Sprite_Destroy(&mSprites[40]);
2704
2705 if (mGame_Data.mMission_Phases_Remaining == 1)
2706 Phase_TextSprite_Create_Mission(&mSprites[41]);
2707 else
2708 Phase_TextSprite_Create_Phase(&mSprites[41]);
2709
2710 Phase_TextSprite_Create_Complete(&mSprites[42]);
2711}
2712
2713void cFodder::Phase_TextSprite_Create_Mission(sSprite* pData2C) {
2714 Phase_TextSprite_Prepare(pData2C);

Callers

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Tested by

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