| 2700 | } |
| 2701 | |
| 2702 | void cFodder::Phase_Show_Complete() { |
| 2703 | Sprite_Destroy(&mSprites[40]); |
| 2704 | |
| 2705 | if (mGame_Data.mMission_Phases_Remaining == 1) |
| 2706 | Phase_TextSprite_Create_Mission(&mSprites[41]); |
| 2707 | else |
| 2708 | Phase_TextSprite_Create_Phase(&mSprites[41]); |
| 2709 | |
| 2710 | Phase_TextSprite_Create_Complete(&mSprites[42]); |
| 2711 | } |
| 2712 | |
| 2713 | void cFodder::Phase_TextSprite_Create_Mission(sSprite* pData2C) { |
| 2714 | Phase_TextSprite_Prepare(pData2C); |
nothing calls this directly
no outgoing calls
no test coverage detected