| 822 | } |
| 823 | |
| 824 | void cFodder::GameData_Restore() { |
| 825 | mGame_Data = mGame_Data_Backup; |
| 826 | |
| 827 | // Reset grave pointers |
| 828 | mGame_Data.mGamePhase_Data.mHeroesCount = mGame_Data.mHeroes.size(); |
| 829 | } |
| 830 | |
| 831 | void cFodder::Phase_EngineReset() { |
| 832 | // Clear memory 2454 to 3B58 |